Book Summary for Nakamura
Nakamura, Lisa. Cybertypes:
Race, Ethnicity, and Identity on the Internet. New York: Routledge, 2002.
Print.
Main Takeaway: The
internet and the “real world” are not separate. The internet affects the
formation and molding of identities (race, gender, etc) just as these
identities inform the internet.
Direct Citations:
“Nonetheless, it is precisely because cyberspace studies
have, in the short lifespan of five years, consistently overlooked, elided, and
just plain ignored race and racialism that they bear examining today” (137).
“Race is under construction in cyberspace” (134).
“…users bring stereotyped notions of racial identity into
cyberspaces with them when they construct online personae” (61).
Summary:
Lisa Nakamura, in her introduction, explains that her book
will look at what happened to race when race went online and especially how our
ideas about “race, ethnicity, and identity continue to be shaped and reshaped
every time we log on” (xi). Nakamura is curious, like other scholars, as to
whether the internet can propogate new and nonracist spaces or whether the Net
is a reflection of our culture at large. She states that she will examine how
rhetorical conditions create particular situations on the Net and especially
how these situations create cybertypes. Racial cybertyping operations in
different rhetorical spaces are the focus of each chapter.
In her first chapter, Nakamura asks us to consider the
conceptual framework and terminology that will aid us in the exploration of
cybertyping. There are two layers to new media: cultural and computer. The
terminology we must use must borrow from the language of computer. She
describes her coining of the term “cybertype to describe the distinctive ways
that the Internet propogates, disseminates and commodifies images of race and
racism” (3). Cybertypes stabilize the white identity that is threatened by the
separation of mind and body on the internet. Nakamura says that body-related
identities are not as fluid and more disposable. Digital reproduction enables
new iterations of race and racism (15). “The weblike media complex of images of
the racialized other as primitive, exotic, irremediably different and fixed in
time is an old song, one that the Internet has remastered or retrofit in
digitally reproducible ways” (18). Nakamura believes we have been ignoring
critical examination of cybertyping. She explores the fact that in tech spaces
we get a false sense that we are working in diverse workspaces because so many
people are hired from other countries. She also explains that access does not
mean equality is reached.
In Chapter 2, Nakamura explores identity tourism and racial
passing in online spaces, specifically in chat spaces. Many utopians claim that
race, gender, age, and ability are erased in online spaces, but Nakamura shows
that these are all very much apparent through avatars, usernames and other
information users elicit. She discusses that chat spaces allow our wishes to
come true, from who/what we want to be to what we decide to reveal, even in as
simple as a username (33). At first there seemed to be a default whiteness,
unless one decided to inscribe something other. But then the web became more
graphic and avatars became more popular: we could customize a graphic
representation. Internet users perform their bodies as text and image; we can
represent ourselves as a different gender, age, race, or sexual orientation.
Whether race is an option or not in online spaces, it is still “written,” as
Nakamura explains. Identity, in many spaces, is what is created/established
first. Even though players in LambdaMOO don’t mention race they technically
assert it in other things they reveal. Some appropriate a different racial
identity which is identity tourism. Nakamura’s “Prosthetic Borders” section was
interesting and I think, publically relevant. The battle over borders are over
encryption, the right of a private individual to transmit and receive
information freely, and the right of government to monitor dangerous material.
Nakmura also explores default whiteness in online spaces and how skin color can
limit someone. In her section on graphic chat, Nakamura discusses her
experiences with Chat Connect and how many people were preferring lighter skin.
She discusses how race has become more of an elective in cyberspaces. She
finishes her chapter by discussing identity tourism again. Tourists occupy two
positions: native and tourist. They can
never, however, actually know the other through tourism. Identity tourism widens
the gap between the other and the one performing other. Tourism solidifies the
fact that the tourists are better off being themselves.
Chapter 3 explores how multiculturalism is approached in
cyberfictions. Nakamura begins the chapter by discussing how we bring
stereotyped notions of racial identity into cyberspaces. When we read
cyberpunk, we are given a false sense of postracialism. Nakamura spends the majority of the chapter
exploring a few cyberpunk texts. She discusses how a lot of texts will use
Asian imagery in order to “cyberfy” themselves. Future is often cybertyped with
traditional signifiers of the oriental. The lack of nonwhite characters,
especially protaganists, in texts that seem to be multicultural shows the
limitations of cyberpunk as a genre when it comes to representing ethnic and
racial diversity in meaningful ways (65). Nakamura says that race and
cyberspace are consensual hallucinations. First generation cyberpunk texts
cybertypes extensively, but second generation texts acknowledge a racial
hybridity while still relying on a system of racial cybertyping. Second
generation at least allow othered characters to be more than extras or minor
characters. An extensive analysis of how this is done in The Matrix follows.
In chapter 4, Nakamura discusses ads, which stabilize
anxieties technology and cyberspace breaks down ethnic and racial difference.
The ads selling internet promote the idea that getting online will liberate one
from one’s body. Sights associated with tourism are used in which third world
and first world differences are illuminated in order to affirm the Western
user’s identity; the foreignness of the other is exploited so that we can
“retain our positions as privileged tourists and users” (95). The advertising
is dependent upon the other in order to sell the product.
Nakamura then focuses on how interfaces force race online.
She discusses mestiza consciousness and assertion, how lists where one checks
one’s identity sets identities up as “discrete and separate from each other…[asking
us] to choose ‘what’ they are, and allows only one choice at a time” (104), and
how whiteness is very much a default option. Race cannot be wiped out of the
web. She discusses the underrepresentation of blacks online as users and
builders, causing interfaces to offer choices tailored to whites. Nakamura says
that the web “boils down to the need for expanded minority access and
representation…critical reexamination of…the factors that make the web as it
exists today an inhospitable place for minorities” (116). She then discusses
how if something cannot be clicked then that part of someone’s identity does
not exist. She lastly analyzes a chain email of what it means to participate in
a “you know you’re ____ if…” In Nakamura’s conclusion she considers reasons as
to why issues of race have not been explored in cyberspace studies and other
related disciplines: cyberspace has been whitinized, cyberspace has been around
for only 5 or 6 years, and people of color are underrepresented in higher
education. Even those people of color who are in higher ed are expected to do
other things related to race that would not allow them to explore these issues.
Nakamura finishes her conclusion by stating that it is essential for us to
realize that offline life and life in cyberspace are rooted in one another and
that our histories are conditioned by them.
Issues:
Tourism: Nakamura says that “Being another for a short while
convinces the vacationers that they are really better off being themselves. The
authenticity and integrity of their real identities are never called into
question; rather they are solidified and reinforced by their forays into
roleplaying” (58). I think that Nakamura makes a lot of generalized assumptions
about what it means to tour or role-play. I’ve actually seen a lot of growth in
student writing by asking them to do something similar in writing. I’ve seen
changes in their writing by doing this…seen their craft make changes I did not
lecture on or point out in published writing. The issue is that aside from the
Internet, or a course in which the curriculum asks a student to write from, or
live from, an othered perspective, there really aren’t any safe spaces to do
this. It actually does challenge the integrity of their real identities,
challenges the authenticity of self. By role-playing, I think we can actually
learn about ourselves.
Burden of Representativity: “When scholars of color are
hired, they are often expected to bear the burden of ‘representativity’—to
represent their race in the teaching of minority literatures and culture”
(140). Victor Villanueva and I got on this topic the other day about LGBT and
other minority instructors, how we make assumptions that they want to teach
within the scope of what we can either physically identify on their bodies or
know of them as being a part of their identities. There is something to be said
about what is physical. We are constantly looking for markers that signal a
category we can place people into. We assume that sole marker we can see (or
know) is precisely who they are, as if it in and of itself is that person. I
think that the internet has enabled this profiling. As the internet has become
more visual/graphic, it is easier for bodily markers to become more important
in profiling.
I liked this statement of yours, "Aside from the Internet, or a course in which the curriculum asks a student to write from, or live from, an othered perspective, there really aren’t any safe spaces to do this. It actually does challenge the integrity of their real identities, challenges the authenticity of self. By role-playing, I think we can actually learn about ourselves."
ReplyDeleteI agree, and I think what you say is important to note in tandem with the conversation about cyber-typing. Identity tourism and role-playing are similar (in my mind), but it doesn't mean they have to result in cyber-typing. I think we are always trying on identities in our lives (or at least I think most interesting people do this). The ones that fit we keep and the ones that don't we jettison; that's how we stay socially and intellectually flexible.
Anyway, your point struck a chord with me because it is important as we unpack language like cyber-typing to recognize that cyber-typing is a negative side of role playing or identity tourism, but that doesn't negate their uses.
I was reading an article in the National Geographic this morning (at physical therapy) and it was about all the wonderful medicines that originate from venom. Venom kills and it cures. Imagine that ;-).